ConnectionHandle

Struct ConnectionHandle 

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pub struct ConnectionHandle {
    pub id: String,
    pub created_at: SystemTime,
    pub last_used: SystemTime,
    pub health_score: f64,
    pub error_count: usize,
}
Expand description

Handle representing an active connection

This structure tracks the state and health of an individual connection in the connection pool.

§Health Scoring

The health score ranges from 0.0 to 100.0:

  • 100.0: Perfect health
  • 75.0-99.9: Good health
  • 50.0-74.9: Degraded health
  • 0.0-49.9: Poor health

Health is updated based on operation success/failure:

  • Success: +10 points (max 100)
  • Failure: -25 points (min 0)

§Example Usage

let mut handle = ConnectionHandle::new();

// Update health based on operation success
handle.update_health(true); // Success
handle.update_health(false); // Failure

// Check if connection is healthy
if handle.is_healthy() {
    // Use the connection
}

Fields§

§id: String

Unique connection identifier (UUID)

§created_at: SystemTime

When the connection was created (as SystemTime for serialization)

§last_used: SystemTime

When the connection was last used (as SystemTime for serialization)

§health_score: f64

Health score (0.0 to 100.0)

§error_count: usize

Number of consecutive errors

Implementations§

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impl ConnectionHandle

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pub fn new() -> Self

Create a new connection handle with health monitoring

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pub fn update_health(&mut self, success: bool)

Update health score based on operation success

§Parameters
  • success: Whether the operation succeeded
§Behavior
  • Success: +10 points (capped at 100), reset error count
  • Failure: -25 points (floored at 0), increment error count
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pub fn is_healthy(&self) -> bool

Check if connection is healthy

A connection is considered healthy if:

  • Health score > 50.0
  • Error count < 5
§Returns
  • true: Connection is healthy
  • false: Connection is unhealthy
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pub fn age_seconds(&self) -> u64

Get connection age in seconds

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pub fn idle_seconds(&self) -> u64

Get time since last use in seconds

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pub fn status(&self) -> ConnectionStatus

Get connection status

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pub fn touch(&mut self)

Manually update the last used time

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pub fn reset_health(&mut self)

Reset health score to perfect

Trait Implementations§

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impl Clone for ConnectionHandle

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fn clone(&self) -> ConnectionHandle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ConnectionHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ConnectionHandle

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ConnectionHandle

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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